![]() ![]() The Magic of Houdini does a truly excellent job of introducing the vocabulary and basic building blocks of Houdini, while managing to touch upon just about every major concept Houdini users must know. The problem, of course, is how to get from point A, having an idea or an effect you're trying to create, and point B, having tools set out for you that permit you to create the exact effect you're looking for, with the ability to tweak with ease at anyone's discretion. A snake that bobs its head to the rhythm of Nicholas Cage's screams. A mixture of potions in a glass that combusts as soon as the glass shatters when your clumsy assistent drops the beaker. Swarms of bees buzzing around Nicholas Cage's face. It's an absolutely massive program, and as I learn more and more about it's potential, I've come to firmly believe that so long as you can think about it in the proper way, you're able to create it with Houdini. Like so many others, I've begun the trek up the mountain that is Houdini. To learn more about how and for what purposes Amazon uses personal information (such as Amazon Store order history), please visit our Privacy Notice. You can change your choices at any time by visiting Cookie Preferences, as described in the Cookie Notice. Click ‘Customise Cookies’ to decline these cookies, make more detailed choices, or learn more. Third parties use cookies for their purposes of displaying and measuring personalised ads, generating audience insights, and developing and improving products. This includes using first- and third-party cookies, which store or access standard device information such as a unique identifier. If you agree, we’ll also use cookies to complement your shopping experience across the Amazon stores as described in our Cookie Notice. We also use these cookies to understand how customers use our services (for example, by measuring site visits) so we can make improvements. As a result, I used the general market overview shot to do a quick mood painting to have a color and light guide ready for the artists.We use cookies and similar tools that are necessary to enable you to make purchases, to enhance your shopping experiences and to provide our services, as detailed in our Cookie Notice. The idea here was to create a key painting of the market area, that the 3d-artists could use a guide for the materials, light, color,… used in the scene.Įventually Simon, Patrick and I decided that callout sheets for the specific areas would be more beneficial for the 3d-artists to work from. ![]() From there I explored possible moods for the market area using a combination of painting and photos (that is often time how I work). I used my 3d-blockout from the previous phase to come up with several point of views of the market area. At the end of this phase, I created a 3d-blockout based on the three close-ups to help me draw the general market area. The general theme throughout this Phase was the rising water level. The metropole had to feel like a futuristic Amsterdam-like city so I figured out how traffic, pedestrians and water could work together. Once the overall tone of the city was set, I worked on the way houses were constructed, what specific areas around the market looked like. From this point, with the background more fleshed out, I started working on the city and how it generally could look like. We decided to continue with the Valve City concept mixed with the ‘tower’ idea from the Vertical Factory concept. The general story had a factory outside the city that pollutes the area so that was a constant in each concept. I came up with four different cities and mood boards. Plucinski I started with a global take on the city first. Under the supervision of of Simon and Frederik A. More information on the project, the tools used and full team credits can be found on the SideFX project page Create a key painting for the market-areaįor this project I took a macro to micro design approach (large towards small / rough towards detail).How the city is dealing with the rising water levels and it’s nearby factory.In the summer of last year I was asked by my Digital Arts and Entertainment alumnus Simon Verstraete, Technical Artist for SideFX Houdini, to help him concept how a futuristic Amsterdam-like city could look like.
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